YANCY Major Demo Update
The updated YANCY demo is ready.
A little more than a year in the making since the first demo, I'm excited to announce the major demo update is ready for launch. This update pushes the demo into full release level quality, adding full sound effects, music, new content, and countless quality of life and general improvements. I've worked hard to make sure this demo fully shows a person the appeal of YANCY, and demonstrates its potential going forward.
This demo is not all I've been working on for the past few years; I have been working hard on lots of content behind the scenes. This demo contains two feature complete dungeons, and I have three more on my end that are nearly finished. As I've progressed, I feel the quality of the level design, enemies and boss fights only increases alongside my familiarity with the game's systems. I can't wait to share it all with you, but for now, this demo should be more than enough to demonstrate the game's appeal and quality!
I've submitted the demo to Steam for review, and the instant it's accepted I will release it on itch.io as well. Until then, here are the patch notes. Thank you for reading.
NEW CONTENT:
A new, very difficult boss can be found in Dead Man's Pass.
Four new swords added.
Demo "Ending" sequence added.
A completion report of the demo's content can be found in Yancy's house after finishing the demo.
A new quest can be found west of the river.
The blub cave on the coast has been replaced with a puzzling ruin.
You can now (try to) read the stele's in Age Old Cove.
GENERAL:
Fullscreen support added.
Native DualSense Controller support added.
Native Xinput (Xbox) Controller support added.
Setting for in game button prompts added.
Main menu updated.
Options menu updated.
Standard font updated.
Anvil screen updated.
Added feedback when the player tries to attack with no weapon.
Added feedback when the player tries to drink potion while at full health or out of potion.
Materials now float towards the player.
Coins will now follow the player between rooms.
NPC Dialogue largely rewritten.
Pause animation sped up.
Button prompts added to anvil screen.
Liquid materials now splash if you attempt to collect them without a bottle. (BOTTLE NOT FOUND IN DEMO)
Enemies no longer wander to the edges of the room.
VISUALS:
Yancy's animations redone.
Environmental art largely revamped.
Dungeon tilesets updated.
Room to room animated transition added.
NPC portrait art redone.
All weapons art redone.
Critical attacks now have a visual effect.
Visual effect when poisoned added.
Enemy death animations redone.
Spiter art redone.
The kids outside the shop are much more animated.
Shoreline animation added.
MAP:
Several combat encounters rebalanced.
Yancy has a much nicer view from his house.
Dead Man's Pass expanded.
Dead Man's Pass rooms reorganized.
More Tin Ore added to Dead Man's Pass.
More Rubies added to Beast's Lair.
Wizard's Hut and the glen outside it redone.
Placeholder cave west of the river removed.
BALANCE:
Knockback received from enemies reworked to be more predictable.
Many enemy hitboxes across the game edited.
All swords hitboxes are wider.
Wand Sword reworked.
Bone Sword reworked.
Ghost Sword reworked.
Slabsword reworked.
Many enemies projectiles no longer go through walls.
All enemies "wandering" code updated.
Wormitaur AI updated.
Ogopogo AI updated.
Some large enemies now drop 4 materials instead of 1.
Tantrum's falling rocks no longer explode into projectiles.
Breaking out of petrification is easier.
AUDIO:
Dozens of new sound effects added all throughout the game.
New UI sound effects added.
Environmental ambience added.
Main theme added.
Overworld theme added.
Climactic boss theme added.
Shop theme added.
BUG FIXES:
Fixed game speed changing erratically.
You can no longer interact with objects or NPC's while paused.
Fixed materials being lost if the game was closed while they were on the anvil.
Fixed enemy sprites displaying incorrectly when in certain subpixel positions.
Fixed enemy knockback partitioning.
Fixed shadows drawing at strange depths on screen.
Fixed enemies not respawning after dying in specific circumstances.
Fixed non renewable materials despawning permanently after leaving the room without collecting them.
Fixed a bug where the Oak Sword could be equipped without having it in your inventory.
Get YANCY
YANCY
NES Style Open World Action
Status | In development |
Author | Olivenaut |
Genre | Adventure |
Tags | Action-Adventure, NES (Nintendo Entertainment System), Open World, Pixel Art, Retro, Singleplayer, zelda-like |
Languages | English |
More posts
- Patch 310 days ago
- Patch 213 days ago
- Patch 124 days ago
- YANCY Open World Demo!May 08, 2023
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